Email Game

Week 3

Aven,
Wandering around town, Aven searches for a Mapmaker. Rigil explains he’d love to help, but is busy investigating the murder of Mayor Imbrius.
Gather Information check (19) + Mental (3) + Speech (3) = 25
Aven quickly discovers that there isn’t a Mapmaker in town, but several people point her to a good bookseller.
Catherine at Catherine’s Books will take a look at that map and see what she can see.
Bookseller’s Check (9) + Mental (1) + Profession: Bookseller (5) = 15
Her first impressions is that it’s simply a creator’s initials and that he worked for that despicable queen, but she doesn’t know offhand who that could be. She’ll do more research for 2 Gp and have more information next week if you want. (Alternatively, you could do the research for your next major action)

Aven checks on Taselm and discovers that he’s doing fine. Other kids haven’t bothered him and he’ll let you know if he sees anything else weird. He’s worried they’ll shut down the Almshouse since the mayor died though.

Stealing for this weeks pay.
Thievery roll (2) + Physical (6) + Thievery (3) = 11
Difficulty is skill bonus (9) + 5 = 14, round to 15.

Aven isn’t able to make any money stealing this week and almost gets caught. She spends 12 Gp out of 18 Gp, even though she’s staying at the almshouse due to new clothes and partying. Rigil meets with her for drinks several nights and asks about her background, what happened, why the evil red Queen banished her, what she likes to do. What she plans to do now that she’s here. Etc.

Aven applies for watchmen job and is interviewed by Omer, the Captain of the guard.
Need 2 of the 4 Qualifications (Difficulty 15 checks)
Athletic ability:
Aven is asked to complete an obstacle course under a certain time. Athletic Check (4) + Physical (6) + Athletics (5) + 1/2 Balance (1) = 16. Aven slips off the course, and tries to show off too much, completing with only a few seconds left on the hourglass.
Well spoken:
Asked to walk through talking to a couple with a marital dispute. Speech check: (19) + Mental (3) + Speech (3) – Poor Lifestyle (2) = 23. Aven prevents the dispute from growing and resolves the situation.
Knowledge of laws:
Profession: Lawyer check (14) + Mental (3) – Poor Lifestyle (2) = 15. Aven nearly panics not knowing what to say, but draws on her extensive knowledge of what she has been arrested and tried for and impressed Omer
Good Reputation: Only been around for a little while.
Omer will make her a watchman on a trial period after this week. If she does well for a week or gets a reputable townsman to vouch for her, she’ll get a permanent position.

Toward the end of the week, Aven is contacted by a member of the town’s thieves guild, who informs her she’ll need to join the guild if she wants to continue to work in this town.
Speech check (19) + Mental (3) + Speech (3) = 25
Aven explains she didn’t realize there was a guild and quickly charms the man. Before long he’s smiling and talking more than he should. He mentions that you should meet the leader of the guild and takes you to meet Brottin, the guild leader.
Aven works to impress him (13) + Mental (3) + Thievery (3) = 18, Brottin isn’t as taken with you, but agrees you can work in this town for 20% of your earnings. In exchange, he’ll protect you from the law when he can and point you toward profitable jobs (+2 to checks in this town).

Aven investigates the Coliseum. Fighting in the Coliseum counts as a major action or your job for the week. Starting cash is based on the crowd you draw and generally includes another form of payment, such as money put toward the auction. Starting fights are around 10 Gp and grow up to 500 Gp purses. 5 fights without losing will make you the arena master.
Fights start out small and become bigger, goal is to draw crowds.

Although you stayed at the Almshouse, making friends and buying new clothes means you won’t have any penalties next week.

Xp
Writing an email: 1 xp
RPG: 1 xp
Following Archtype (partying and such): 1 xp

Rigil,
Rigil applies for watchmen job and is interviewed by Omer, the captain of the guard.
Need 2 of the 4 Qualifications (Difficulty 15 checks)
Athletic ability:
Rigil is asked to complete an obstacle course under a certain time. Athletic Check (19) + Physical (1) = 20. Although the course is far more difficult than would normally be possible for someone of Rigil’s training, luck and preparation take over and he breezes through the course.
Well spoken:
Asked to walk through talking to a couple with a marital dispute. Speech check: (19) + Mental (5) + Speech (5) = 29. Rigil prevents the dispute from growing and reminds the couple of why they were married in the first place. Omer is very impressed.
Knowledge of laws:
Profession: Lawyer check (19, Yes, that’s three 19’s in a row!) + Mental (5) = 24. Rigil doesn’t know much about law, but simply puts his brain to good use. Most of the laws are common sense and he makes short work of this test as well.
Good Reputation: Only been around for a little while.
Omer informs Rigil that he gets the job (can only work this job or temple, so Rigil puts the temple job on hold for a week at least)

Rigil uses his new position and begins to investigate the Mayor’s death.
Gather Information Check (17) + Mental (5) + Speech (5) = 27
Rigil quickly asks around and gets to a few people that should know information but aren’t talking.
Charm person attack (1d6 = 4), Bum’s charm person resistance (1d4 = 4), defense wins on a tie.
Working his magic, Rigil attempts to get possibly the only witness to trust him, but is resisted. For the moment his investigation is stalled. He’s learned that the Mayor was murdered by someone stabbing him with a poisoned blade while he slept and that guards outside the room heard nothing. Investigation can continue next week.

Rigil is unable to help with the treasure map due to the investigation.

He then asks Vasha about newcomers to the town. She mentions that about 1-2 people a week come through the portal and most are upset and see this as a prison at first. She can keep her eyes open for others who seek peace and order for a price. 5 Gp / week will make sure she contacts you.

Unable to find out more around town due to time spent working as a watchman.

Aven takes Rigil for drinks through out the week and works to build your friendship.

The Priest from last week is due to give a speech this week at the Hermes Temple. He does an impressive job talking about history’s lessons for us and credits Zynx (person that stood by the kid) with inspiring him to not give up on his dreams.

Aven checks on Taselm and discovers that he’s doing fine. Other kids haven’t bothered him and he’ll let you know if he sees anything else weird. He’s worried they’ll shut down the Almshouse since the mayor died though.

Work as a watchman this week..
Watchmen check (20+20+12, DANG!) + Mental (5) + Speech (5) = 62 / 2 = 31 Gp + Common Lifestyle. Omer is heard making the comment, “I wish we had more guardsmen like him. As soon as I know he’s trustworthy, he’s getting promoted.”

Rigil put up on the job board “arcane investigator/consultant available- for a price” with his contact information.

Let me know if you want to do a job on the board (board will be shown every week in the newsletter). It can either replace your work as a watchman or be your major action for this turn.

Rigil continues to stay at the Blacksheep Hostel.

Xp
Writing an email: 1 xp
Following Archtype (Trying to unite people): 1 xp
RPG: 1 xp

Zynx,
Eden’s history check to prepare speech (5) + Mental (2) + History (6) = 13 (He’ll have a -2 on the final speech)
Eden’s Speech at the temple (18) + Mental (2) + Speech (5) – preparation (2) = 23
Although he was too nervous to prepare much, once he got in front of the crowd and started talking, he did a fantastic job. People remarked on how knowledgeable he was and how he applied to life today in New Hope.

Eden is ecstatic as the others talk about re-instating him. He thanks you for believing in him and says his door will always be open if you ever need a historian.
Gather Information about the Town (9) + Mental (5) = 14
You get a feel for the laws, although no one knows if they will change with the death of the town leader. The town atmosphere is nervous, its tough surviving and no one knows what direction the town will go now.

There’s not a guild of spellcasters, but a couple of spellcasters for hire.

Apply for watchmen job. Interviewed by Omer, the Captain
Need 2 of the 4 Qualifications (Difficulty 15 checks)
Athletic ability:
Zynx is asked to complete an obstacle course under a certain time. Athletic Check (15) + Physical (1) = 16. Although, it’s a near miracle, you manage to get through the course on luck.
Well spoken:
Asked to walk through talking to a couple with a marital dispute. Speech check: (1+3 or -17) + Mental (5) = -12. Although normally well spoken, Zynx draws a blank and blurts out the first thing on his mind, which makes the situation worse. Eventually Omer stops the exercise and mutters something about never letting you speak again.
Knowledge of laws:
Profession: Lawyer check (14) + Mental (5) = 19. Zynx may not be a lawyer, but is smart enough to impress Omer, especially since he spent some time studying the town laws.
Good Reputation: Only been around for a little while, but Eden vouches for your character, so welcome to the town watchmen.

Watchmen check (13) + Mental (5) = 18 / 2 = 9 Gp + Common expenses or 21 Gp.

Zynx Survival check (14) + Toughness (3) + Wilderness (3) = 20
Although Zynx again is able to find enough food and shelter for the week, it’s very difficult and might be worth it to invest in a hostel or something.

Xp
Writing an email: 1 xp
Following Archtype (Helping Eden): 1 xp
RPG: 1 xp

Dade,
Gather Information (19) + Mental (1) + Speech (3) – Poor Lifestyle (2) = 21
No one really knows anything about the caves except they’re close to town and dangerous. There was an expedition a long time ago to explore them, but they had to turn back after encountering monsters. A few people know that Alira, Imarina’s daughter went in exploring about a week ago.

Steal something from a guard check (12) + Physical (6) + Thievery (3) = 21
Guard perception check (19) + Mental (1) + Perception (3) = 23
The guards are unusually perceptive with the death of the Mayor and you aren’t able to get close enough to take what you want.

Searching for a tracker (11) + Mental (1) + Speech (3) – Poor Lifestyle (2) = 13
You aren’t able to find tracker in town for hire. You can buy a hunting dog for 35 Gp at Bailey’s animal trainers.

Searching for the girl. The caves are dark and it’s easy to get lost.
Survival Underground check (13) + (1) = 14
Perception check (8) + Mental (1) – Darkness (4) = 5 vs Goblins check (18) – Mental (2) – unaware (2) = 14
Getting a little lost, you encounter a lone goblin on patrol.
Initiative (5) + Physical (6) =11 : Goblins check (10) + Physical (1) = 10 : Dade goes first
Attack with bare hands 1d6 (5) vs Goblin defense 1d3 (1) = Hit, Goblin dies

Dade moves quickly through the caves, only slightly lost. Hearing a sound up ahead he looks through the darkness to see a lone goblins getting ready to attack. Bracing his feet against the rock behind him, he readies himself. As the goblin charges with a impressive looking short sword, Dade waits unti the last second and pushes off the rock into the goblin catching him off guard. As the goblin attempts to swing at the man now in his face, Dade blocks the goblins arm off to one side and slams his fist down into the goblins face, smashing in into the rock below.

Taking the short sword and the 36 Gp the goblin had on him, Dade moves on only to hear a quiet, “over here.”
Behind a curve, under some rubble is a 20 something girl who looks less scared than you might expect. She introduces herself as Alira and asks for your help getting free. As you work to free her, she confirms that her mother Imarina sent you to find her. Alira is an explorer and ducked into a side entrance to avoid the goblin patrol, only to get buried by an avalanche and is almost out of emergency supplies.

As your work to free her, she says that she’s discovered these caves go underneath the town and has seen many creatures and monsters, such as an entire tribe of goblins. If her leg wasn’t broken, she’d take you to see exactly where she means, but for now she just wants to get home.

Dade gets her to safety and returns the ring despite Imarina’s protest that you keep it. Alira says you’re a real hero and gives you her collection of maps and survival tips she’s collected from exploring the surrounding area (+2 to survival rolls nearby) and says once her leg heals, she’d be happy to show you around if you ever need a guide.

Dade Appraisal of Goblins Short Sword (13) + Mental (1) + Thievery (3) = 17
He realizes it’s a masterwork short sword worth 310 Gp

Working at the Fountain of Swords (18) + Mental (1) + Craft: Weapons (3) – Poor Lifestyle (2) = 20 / 2 = 10 Gp + Common Expenses + Loot = 46 Gp

Dade moves out of the Almshouse and into the Blacksheep Hostel after buying some new clothes. Common Lifestyle will mean no penalties for next week.

Xp
Writing an email: 1 xp
Following Archtype (Seeking justice): 1 xp
Dangerous: 2 xp

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